![]() I am pretty confident when I say that this is probably the biggest individual audio mod on the Nexus in terms of the scope of what it’s doing. Ultimately this is also a significant boon to how the entire gameplay feels as there is simply more appropriate feedback for the actions in the world. Immersive Sounds - Compendium Endorsements 73,031 Unique DLs 1,369,783 Total DLs 3,926,979 Total views 4,445,232 Version 3. The goal is to have all of these small disparate elements add up and provide a more varied, dynamic and reactive audio experience. Powerful high level shock spells now send thundering reflections across the vast outdoor distances, while remaining more confined if cast indoors. A swing from a greatsword being parried by a 1-handed axe now reflects the elements of both weapons clashing and not just a nondescript generic parry sound. ago Here's the subreddit thread from its release. Anybody got any experience with it Does it still have sound looping issues They never really bothered me but it definitely happened. Picking up items will much more consistently provide appropriate audio feedback for what kind of item you are looting. Immersive Sounds Compendium 3.0 Last updated May 2022 Stumiaow 10 mo. Moving around now always reflects the type of armor you are wearing. No longer will creatures like wolves, draugr, etc cycle between a small repetitive pool of 4 or so universal footstep sounds no matter what surface they traverse. ESO and Ultimate Immersion presenting the total Skyrim Special Edition mod. No longer will you hear the same generic thud when an NPC or creature dies and falls to the ground. A great deal of effort has gone into expanding the audio for elements that I consider part of the core gameplay experience. To remedy this, literally thousands of new individual sounds have been created for the game. The vanilla sound design is in pretty dire straits, and my educated guess for this is that it was largely hamstrung by being primarily developed for aging console hardware, and thus sacrificed ambition for sound to instead prioritize those resources for other things like better visuals. Rather, the aim of ISC is to greatly expand the functionality and scope of the audio in Skyrim. Bethesda Net Profiles (This section is a work in progress)įirst off, you should know that this mod is much more than merely just replacing existing sound files in the game with different ones.LO posting format (please double space or use bullets/numbers to make it legible for everyone).Number 1 rule, Don't be a jerk! We are here to help each other so everyone can enjoy modding Skyrim. Welcome to Skyrim Mods Xbox! We are a helpful and friendly community dedicated to information, help, and sharing Xbox One Skyrim Mods! When posting your LO, please double space or use bullets/numbers to make it legible for everyone.
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